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[pygame] Implementing the A* finder algoritm in a non tile-based game
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- Subject: [pygame] Implementing the A* finder algoritm in a non tile-based game
- From: Luca <lucafbb@xxxxxxxxx>
- Date: Sun, 1 Feb 2009 13:47:04 +0100
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Hi all.
I'm writing a game where I need to give to enemies a strong AI. This
will lead me to obtain a path finding algoritm to reach target
location.
All example I can find on the web are related to games based on tiles.
Anybody has experience on this problem and can help me, or point me to
a good documentation somewhere?
Any type of suggestion is welcome!
Thanks all!
--
-- luca