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[pygame] Implementing the A* finder algoritm in a non tile-based game



Hi all.

I'm writing a game where I need to give to enemies a strong AI. This
will lead me to obtain a path finding algoritm to reach target
location.

All example I can find on the web are related to games based on tiles.
Anybody has experience on this problem and can help me, or point me to
a good documentation somewhere?

Any type of suggestion is welcome!

Thanks all!

-- 
-- luca