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Re: [pygame] Implementing the A* finder algoritm in a non tile-based game



Luca wrote:

> Hi all.
> 
> I'm writing a game where I need to give to enemies a strong AI. This
> will lead me to obtain a path finding algoritm to reach target
> location.
> 
> All example I can find on the web are related to games based on tiles.
> Anybody has experience on this problem and can help me, or point me to
> a good documentation somewhere?
 
A nice article on modern path-finding.

"Fixing Pathfinding Once and For All"
http://www.ai-blog.net/archives/000152.html

-- 

John Eikenberry
[jae@xxxxxxxx - http://zhar.net]
[PGP public key @ http://zhar.net/jae_at_zhar_net.gpg]
______________________________________________________________
"Perfection is attained, not when no more can be added, but when no more can be
removed." -- Antoine de Saint-Exupery

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