Luca wrote: > Hi all. > > I'm writing a game where I need to give to enemies a strong AI. This > will lead me to obtain a path finding algoritm to reach target > location. > > All example I can find on the web are related to games based on tiles. > Anybody has experience on this problem and can help me, or point me to > a good documentation somewhere? A nice article on modern path-finding. "Fixing Pathfinding Once and For All" http://www.ai-blog.net/archives/000152.html -- John Eikenberry [jae@xxxxxxxx - http://zhar.net] [PGP public key @ http://zhar.net/jae_at_zhar_net.gpg] ______________________________________________________________ "Perfection is attained, not when no more can be added, but when no more can be removed." -- Antoine de Saint-Exupery
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