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[pygame] pygame, LGPL and iPhone



I'm not sure if most people are aware of this, but on iPhone, one can
not create shared libraries, only static libraries are allowed for
user applications. This is troublesome if somebody(*hint*) wants to
create commercial pygame applications for iPhone. If pygame is linked
as static library, all the sources fall under LGPL. The same goes for
SDL, but there is a mention of an alternative commercial license for
SDL 1.3( http://www.libsdl.org/license.php ). No details yet.

Are there any plans to change the licensing of pygame? For example,
cocos2d has a special license for iPhone(
http://cocos2d-iphone.googlecode.com/svn/trunk/LICENSE ).

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Jussi Toivola