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Re: [pygame] pygame, LGPL and iPhone



I'm quite disturbed by this policy of not allowing shared libraries.
Is there a reason for that at all?

-Thiago

On Tue, Feb 3, 2009 at 9:37 AM, Jussi Toivola <jtoivola@xxxxxxxxx> wrote:
> I'm not sure if most people are aware of this, but on iPhone, one can
> not create shared libraries, only static libraries are allowed for
> user applications. This is troublesome if somebody(*hint*) wants to
> create commercial pygame applications for iPhone. If pygame is linked
> as static library, all the sources fall under LGPL. The same goes for
> SDL, but there is a mention of an alternative commercial license for
> SDL 1.3( http://www.libsdl.org/license.php ). No details yet.
>
> Are there any plans to change the licensing of pygame? For example,
> cocos2d has a special license for iPhone(
> http://cocos2d-iphone.googlecode.com/svn/trunk/LICENSE ).
>
> ____________________
> Jussi Toivola
>