hey,
sure, windows sometimes corrupts itself. Nothing new there.
Especially if the code you are working on passes in incorrect values,
and is overwriting memory it shouldn't.
It is easy to crash many machines with a few well crafted opengl,
directx (or other video API) calls.
If using non-buggy code, that doesn't do buffer overwrites and such I
think you wouldn't have as many problems with directx.
cheers,
On Wed, Feb 4, 2009 at 10:34 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
I just had personal confirmation that SDL, maybe with the help of Pygame,
does have DirectX issues. After repeated runs of surfarray_test.py and
related programs my antiquated system... reached the point that a simple
pygame.init() call would segfault.