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Re: [pygame] Filters
hi,
Definitely would be useful.
There are some filters in the SDL_gfx that might be useful.
There is a patch for adding that to pygame, and also Marcus wrapped it
in pgreloaded.
The filters are listed here: http://www.ferzkopp.net/joomla/content/view/19/14/
I'm pretty sure you could use one of those for what you want to do?
So perhaps we can include it in pygame 1.9? That has long since been a plan.
cheers,
On Sun, Feb 15, 2009 at 8:27 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> Hi,
>
> I think it might be a good idea to include filters in PyGame.
>
> The laplacian "algorithm" is actually already a filter--the kernel is:
> 0, -1, 0
> -1, 4, -1
> 0, -1, 0
> or something similar--so I know SDL can certainly do filter operations.
> It would be nice to be able to specify custom filters like the box blur:
> (1/9) *
> 1, 1, 1
> 1, 1, 1
> 1, 1, 1
> or a gaussian blur:
> (1/273) *
> 1, 4, 7, 4, 1
> 4, 16, 26, 16, 4
> 7, 26, 41, 26, 7
> 4, 16, 26, 16, 4
> 1, 4, 7, 4, 1
> and so on.
> Thoughts on including something like this in PyGame?
>
> -Ian
>