Lenard René Dudfield wrote:
hi, Definitely would be useful. There are some filters in the SDL_gfx that might be useful. There is a patch for adding that to pygame, and also Marcus wrapped it in pgreloaded. The filters are listed here: http://www.ferzkopp.net/joomla/content/view/19/14/ I'm pretty sure you could use one of those for what you want to do? So perhaps we can include it in pygame 1.9? That has long since been a plan. cheers, On Sun, Feb 15, 2009 at 8:27 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:Hi, I think it might be a good idea to include filters in PyGame. The laplacian "algorithm" is actually already a filter--the kernel is: 0, -1, 0 -1, 4, -1 0, -1, 0 or something similar--so I know SDL can certainly do filter operations. It would be nice to be able to specify custom filters like the box blur: (1/9) * 1, 1, 1 1, 1, 1 1, 1, 1 or a gaussian blur: (1/273) * 1, 4, 7, 4, 1 4, 16, 26, 16, 4 7, 26, 41, 26, 7 4, 16, 26, 16, 4 1, 4, 7, 4, 1 and so on. Thoughts on including something like this in PyGame? -Ian
-- Lenard Lindstrom <len-l@xxxxxxxxx>