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Re: [pygame] write sound to file for fast loading?



try pyglet.

On Tue, Feb 2, 2010 at 2:32 PM, B W <stabbingfinger@xxxxxxxxx> wrote:
> Howdy, folks.
>
> I have a problem I've been studying a while and I can't figure out a
> solution. Pygame or SDL--not sure which--is pretty slow at loading sounds.
> For large sounds, like songs, this means significant pauses in your game; or
> very long loading times at startup if you have a few of them to load.
>
> I tried using a thread to load a song, but as expected that only resulted in
> a very laggy game for the duration.
>
> So I was thinking it might be faster to pre-process a song: load it via the
> mixer, write the buffer to a data file, then later load it into an array and
> feed the array to the mixer. I can see that part of that idea is implemented
> in _sndarray.py, but I didn't really want to require numpy and I couldn't
> see how to convert that module's code to my purpose anyhow.
>
> I'm strikin' out. Is this even feasible, or is it a hair-brained scheme
> doomed to failure? Has anyone solved this problem, and would s/he be willing
> to share? :)
>
> Gumm
>