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Re: [pygame] write sound to file for fast loading?



emmm...

large music file ---> longger loading time..
the file is not buffered?

can you post a sample code ?

On Tue, Feb 2, 2010 at 3:24 PM, Olof Bjarnason <olof.bjarnason@xxxxxxxxx> wrote:
> 2010/2/2 B W <stabbingfinger@xxxxxxxxx>:
>> Howdy, folks.
>>
>> I have a problem I've been studying a while and I can't figure out a
>> solution. Pygame or SDL--not sure which--is pretty slow at loading sounds.
>> For large sounds, like songs, this means significant pauses in your game; or
>> very long loading times at startup if you have a few of them to load.
>
> Tried pygame music?
>
> http://www.pygame.org/docs/ref/music.html
>
>>
>> I tried using a thread to load a song, but as expected that only resulted in
>> a very laggy game for the duration.
>>
>> So I was thinking it might be faster to pre-process a song: load it via the
>> mixer, write the buffer to a data file, then later load it into an array and
>> feed the array to the mixer. I can see that part of that idea is implemented
>> in _sndarray.py, but I didn't really want to require numpy and I couldn't
>> see how to convert that module's code to my purpose anyhow.
>>
>> I'm strikin' out. Is this even feasible, or is it a hair-brained scheme
>> doomed to failure? Has anyone solved this problem, and would s/he be willing
>> to share? :)
>>
>> Gumm
>>
>
>
>
> --
> http://olofb.wordpress.com
>