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Re: [pygame] Squirrel Game Demo



Nope, I see the pygame .pyd files, the windows exe, graphics, and the
map files. No source code.

-Thadeus





On Thu, Feb 4, 2010 at 6:56 PM, Luke Paireepinart
<rabidpoobear@xxxxxxxxx> wrote:
> Source is there in the zip as far as I can tell, can you not see it?
>
> On Thu, Feb 4, 2010 at 5:11 PM, Thadeus Burgess <thadeusb@xxxxxxxxxxxx>
> wrote:
>>
>> not messy if there is no source to look at :)
>> -Thadeus
>>
>>
>>
>>
>>
>> On Thu, Feb 4, 2010 at 2:11 PM, Kris Schnee <kschnee@xxxxxxxxxx> wrote:
>> > http://kschnee.xepher.net/code/squirrelgame/
>> > http://kschnee.xepher.net/pics/squirrel_game/
>> > Here's a demo (5 MB EXE w/source) of the little squirrel-game engine
>> > mentioned earlier. The sample level is 100x25 tiles (50x50 pixels each).
>> > Though the code's messy it's actually a partial improvement on my
>> > earlier scrolling-tile engine, due to a steady "camera" that always
>> > draws the PC at a specific pixel location.
>> >
>> > I'd appreciate thoughts on making the movement more satisfying.
>> > Possibilities include:
>> > -Gliding: hold Jump when falling to reduce terminal velocity
>> > -Wall-grabbing without holding left/right
>> > -Checking more points below the player, to land on the edges of
>> > platforms
>> > -Jumping off walls
>> >
>> >
>
>