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Re: [pygame] Squirrel Game Demo



Ah, see it ok. I redownloaded and its there "squirrel_demo_source.py",
also the first download missed alot of files in the zip, maybe it was
corrupted.

-Thadeus





On Thu, Feb 4, 2010 at 9:40 PM, Thadeus Burgess <thadeusb@xxxxxxxxxxxx> wrote:
> Nope, I see the pygame .pyd files, the windows exe, graphics, and the
> map files. No source code.
>
> -Thadeus
>
>
>
>
>
> On Thu, Feb 4, 2010 at 6:56 PM, Luke Paireepinart
> <rabidpoobear@xxxxxxxxx> wrote:
>> Source is there in the zip as far as I can tell, can you not see it?
>>
>> On Thu, Feb 4, 2010 at 5:11 PM, Thadeus Burgess <thadeusb@xxxxxxxxxxxx>
>> wrote:
>>>
>>> not messy if there is no source to look at :)
>>> -Thadeus
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Feb 4, 2010 at 2:11 PM, Kris Schnee <kschnee@xxxxxxxxxx> wrote:
>>> > http://kschnee.xepher.net/code/squirrelgame/
>>> > http://kschnee.xepher.net/pics/squirrel_game/
>>> > Here's a demo (5 MB EXE w/source) of the little squirrel-game engine
>>> > mentioned earlier. The sample level is 100x25 tiles (50x50 pixels each).
>>> > Though the code's messy it's actually a partial improvement on my
>>> > earlier scrolling-tile engine, due to a steady "camera" that always
>>> > draws the PC at a specific pixel location.
>>> >
>>> > I'd appreciate thoughts on making the movement more satisfying.
>>> > Possibilities include:
>>> > -Gliding: hold Jump when falling to reduce terminal velocity
>>> > -Wall-grabbing without holding left/right
>>> > -Checking more points below the player, to land on the edges of
>>> > platforms
>>> > -Jumping off walls
>>> >
>>> >
>>
>>
>