On Thu, Feb 4, 2010 at 12:11 PM, Kris Schnee
<kschnee@xxxxxxxxxx> wrote:
I'd appreciate thoughts on making the movement more satisfying.
Animation can actually make a huge difference on the feel, but there are a few things I think would help that are just mechanical.
You have decceleration on stopping, which is nice, but you don't have acceleration on starting movement, which makes it very hard to make fine adjustments on landing and such, you should probably pretty much mirror the decceleration you have, meaning something with a fast response. Also, you might want to consider having a little bit of acceleration that only fully kicks in after a few seconds of movement - with that you have a higher top-speed for longer distance runs, without sacrificing control for smaller movements, which are good things.