On Wed, Feb 3, 2010 at 3:30 PM, R. Alan Monroe
<amonroe@xxxxxxxxxxxxxxx> wrote:
> The nice thing about limiting the framerate versus having calculations be
> done based on time passed is that it is much more consistent. With dt
> calculations you will often get huge jumps on slower computers and extra
> slow movement in cases on fast machines, just do to inaccuracies and error
> in the calculation. On a slower machine, no matter which timing method you
> use it will be unpleasant.
What kind of innacuracies, specifically?
Any time-step based integration of non-linear functions will have errors and inaccuracies, which are larger the larger the time-step is.