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Re: [pygame] Problem with Pygame interface on Macs



I thought the interactive shell wasn't a huge fan of importing pygame, am
I wrong?

> hi,
>
> you need to call the event loop, so the window processes messages.
>
> eg, call at least every few seconds pygame.event.get() or wait() or pump()
>
> cu,
>
> On Mon, Feb 8, 2010 at 12:58 PM, John Wormell <jpwormell@xxxxxxxxx> wrote:
>> Dear Pygamers,
>>
>> When trying to create a basic Pygame window on the terminal in Mac OS X
>> 10.5.8, this crops up:
>>
>> Python 2.6.4 (r264:75821M, Oct 27 2009, 19:48:32)
>> [GCC 4.0.1 (Apple Inc. build 5493)] on darwin
>> Type "help", "copyright", "credits" or "license" for more information.
>>>>> import pygame
>>>>> from pygame.locals import *
>>>>> pygame.init()
>> (6, 0)
>>>>> window = pygame.display.set_mode((500,300))
>> 2010-02-08 21:31:01.274 Python[4044:613] Warning once: This application,
>> or
>> a library it uses, is using NSQuickDrawView, which has been deprecated.
>> Apps
>> should cease use of QuickDraw and move to Quartz.
>>
>> Upon which Pygame the application stops responding. What should I do?
>>
>> -- John Wormell
>>
>