hi,
you need to call the event loop, so the window processes messages.
eg, call at least every few seconds pygame.event.get() or wait() or
pump()
cu,
On Mon, Feb 8, 2010 at 12:58 PM, John Wormell <jpwormell@xxxxxxxxx>
wrote:
Dear Pygamers,
When trying to create a basic Pygame window on the terminal in Mac
OS X
10.5.8, this crops up:
Python 2.6.4 (r264:75821M, Oct 27 2009, 19:48:32)
[GCC 4.0.1 (Apple Inc. build 5493)] on darwin
Type "help", "copyright", "credits" or "license" for more
information.
import pygame
from pygame.locals import *
pygame.init()
(6, 0)
window = pygame.display.set_mode((500,300))
2010-02-08 21:31:01.274 Python[4044:613] Warning once: This
application,
or
a library it uses, is using NSQuickDrawView, which has been
deprecated.
Apps
should cease use of QuickDraw and move to Quartz.
Upon which Pygame the application stops responding. What should I
do?
-- John Wormell