[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

[pygame] Re: (pyopengl) GLSL fragment shader with arrays uniform cause sporadic screen blinking



On Feb 11, 10:37 pm, amdlintuxo <amdlintu...@xxxxxxxxx> wrote:
> Hi all.
>
> The strange is:
> The problem occurs with shaderhttp://bpaste.net/show/13616/
> even if i pass empty arrays into it (imax = 0), so actually shader
> should do any distortion work.
Sorry, misstype

= The strange is:
= The problem occurs with shaderhttp://bpaste.net/show/13616/
= even if i pass empty arrays into it (imax = 0), so actually shader
= shouldNOT do any distortion work.