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Re: [pygame]



Hi,

_movie plays movies on Windows when the sdl driver is windib. Otherwise the window is blank. It will play a movie on Debian squeeze when the driver is directfb, but generates this error for X11:

XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
      after 90 requests (88 known processed) with 1 events remaining.

I could be that _movie is not correctly releasing some resource. The smpeg based movie module works just fine with X11.

Lenard

On 26/02/11 01:37 AM, René Dudfield wrote:
Ah, nice one.

the ffmpeg module needs a bit of work... but I can't remember what exactly. I think it kind of works for playing movies... but probably needs updating for more recent ffmpeg.


On Sat, Feb 26, 2011 at 8:11 AM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

    Hello,

    I ported Pygame to Python 3.2 and it builds successful for linux
    and Windows for my 32 bit machine. The only extension modules
    still to be ported to Python 3 are scrape, _camera, and _movie.
    What is the status of the ffmpeg _movie module anyway?

    Lenard Lindstrom



    On 25/02/11 11:21 PM, René Dudfield wrote:


        Hi,

        I do not think anyone has tried it with 3.2 yet?  I will see
        if i can get it working today.  I guess we will need  to do
        another release after it is fixed.  Or maybe you will be able
        to apply a small patch... not sure yet.

        Speak again soon.

        On 26 Feb 2011 06:44, "Westley Martínez" <anikom15@xxxxxxxxx
        <mailto:anikom15@xxxxxxxxx> <mailto:anikom15@xxxxxxxxx
        <mailto:anikom15@xxxxxxxxx>>> wrote:
        > Hello, I am a developer who frequently uses pygame. I'm
        wondering if
        > anyone has been able to successfully build pygame for Python
        3.2.
        > Specifically the i686 and x86_64 architectures.
        >
        > I know pygame hasn't been completely ported to Python 3,
        nevertheless I
        > maintain a package for Arch Linux for pygame on Python 3.
        Arch Linux
        > recently updated to Python 3.2 (it is a rolling release
        distribution)
        > and I was able to build pygame fine, but when I attempted to
        import it I
        > got an error:
        >
        > Python 3.2 (r32:88445, Feb 21 2011, 01:55:53)
        > [GCC 4.5.2 20110127 (prerelease)] on linux2
        > Type "help", "copyright", "credits" or "license" for more
        information.
        >>>> import pygame
        > Traceback (most recent call last):
        > File "<stdin>", line 1, in <module>
        > File "/usr/lib/python3.2/site-packages/pygame/__init__.py",
        line 95,
        > in <module>
        > from pygame.base import *
        > ImportError:
        /usr/lib/python3.2/site-packages/pygame/base.cpython-32mu.so
        <http://base.cpython-32mu.so> <http://base.cpython-32mu.so>:
        undefined symbol: PyCObject_FromVoidPtr

        >
        > I am unsure why, and I am neither a pygame nor a CPython
        developer. This
        > is the process I used to build the package:
        >
        > python config.py
        > python setup.py install --prefix=/usr
        > cp -R examples lib/* "/usr/lib/python3.2/site-packages/pygame"
        > cp -R test/* "/usr/lib/python3.2/site-packages/pygame/tests"
        > chmod 644 /usr/include/python3.2mu/pygame/*
        >
        > Any information is appreciated.
        >