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Re: [pygame] Substantial Lag



I would use builtin pygame clock, coz' no need for manual control of the frame rate.

2012/2/13 Ryan Strunk <ryan.strunk@xxxxxxxxx>

From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx] On Behalf Of Vovk Donets
Sent: Sunday, February 12, 2012 10:12 PM


To: pygame-users@xxxxxxxx
Subject: Re: [pygame] Substantial Lag

 

> If you, by any chance, need this then for C++ like delay in miliseconds you can use .sleep() function from time module.

Is there a need for me to build that in, or is Pygame good at giving up the processor from time to time?



--
Vovk Donets
 python developer