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Re: [pygame] Pygame 2.0
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Pygame 2.0
- From: Keith Nemitz <musenik@xxxxxxxxx>
- Date: Mon, 13 Feb 2012 17:57:46 -0800 (PST)
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- Delivery-date: Mon, 13 Feb 2012 20:57:56 -0500
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I'm happy with the 1.9.2 designation. Though, we all owe a lot of respect to those who added cool new features to pygame.
It'd be nice to sync up pygame with sdl 2.0. But that's just the romantic in me.
--- On Mon, 2/13/12, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> From: Lenard Lindstrom <len-l@xxxxxxxxx>
> Subject: Re: [pygame] Pygame 2.0
> To: pygame-users@xxxxxxxx
> Date: Monday, February 13, 2012, 5:28 PM
> On 12/02/12 05:21 PM, Zack Baker
> wrote:
> > I've only been on the mailing list for a few months now
> so forgive me but is pygame 2.0 anywhere on the horizon? I
> would be very willing to do tests on I with Mac sox lion
> because my dream would be Mac with pygame on python 3.0
> sigh....
> >
> >
> > Zack
> Hi Everyone,
>
> I don't know what this Pygame 2.0 is supposed to be. The
> upcoming Pygame 1.9.2 could be released as Pygame 2.0 if
> that would make users happy. There is a pgreloaded (Pygame2)
> <http://code.google.com/p/pgreloaded/>
> , that was spun off from Pygame by Marcus von Appen. But it
> is an independently maintained project that is incompatible
> with Pygame. For Pygame 1.9.2 pre-alpha, there is a new text
> rendering module, improved Unicode support, good integration
> with Python 3.2, generic array support (used with NumPy),
> and a reworked PixelArray that slicing operations consistent
> with other array types.
>
> As for SDL 2.0 support, that will wait until SDL 2.0 is
> ready.
>
> Lenard Lindstrom
>
>