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Re: [pygame] Compilation



On Thu, 2012-02-16 at 18:52 -0700, Ian Mallett wrote:

> I am unaware of any other binary distribution techniques for Python on
> Mac other than py2app.

[Sent from wrong address, so re-posting]

Pyinstaller? It claims to be cross-platform. It's also the only one that
I've managed to get working without much hassle. I've only tested it on
Linux myself though.

To create a frozen binary on my system, all I need to run is:
python ~/.pyinstaller-1.5.1/pyinstaller.py --onefile -o pyinstaller
trunk/pacman.py

That's with pyinstaller installed in a hidden folder in my home
directory. The -o argument is the output directory. So this compiles my
game located at "trunk/pacman.py" into a single binary, saving it into
the "pyinstaller" folder.

I've not managed to have any success with alternatives like py2app or
py2exe.

Oh, and one caveat, the exit() function doesn't work with Pyinstaller,
use sys.exit() instead.

-- 
Sam Bull <sambull.org>
PGP: 9626CE2B

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