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Re: [pygame] pygsear, pygame framework & examples



Lee Harr wrote:
I am writing a library to help my students get started programming
with python and pygame. It has modules for creating drawable
objects, paths for objects to follow, and more.

There are a bunch of examples using the code, including a jigsaw
puzzle, a lunar-lander game, and a turtle-graphics-like module.

Latest release is available here (.tgz and .zip):

http://savannah.nongnu.org/files/?group=pygsear
lee, this is very impressive! i finally had some time to check pygsear out and realize its much cooler than i expected. need a little more time to dig into it.

sometime in the future, i believe this is more of the direction pygame needs to go. i've even been not-so-seriously thinking about classes like this.

i have two recomendations. first, all the simple examples run so quickly they are over in the blink of an eye. is there a way to limit the max framerate for the simple examples, like game00.py ?

also, some very simple docs would be most excellent. even a single page 'introduction' would be a big help to get the 'big picture'.

oh, and i am unable to pronounce the project name, what is it from?
i'll get the projects page updated soon.



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