Pete Shinners wrote:
I, like pete had a hard time with the name of the library till I decided not to worry about insulting the authorLee Harr wrote:I am writing a library to help my students get started programming with python and pygame. It has modules for creating drawable objects, paths for objects to follow, and more. There are a bunch of examples using the code, including a jigsaw puzzle, a lunar-lander game, and a turtle-graphics-like module. Latest release is available here (.tgz and .zip): http://savannah.nongnu.org/files/?group=pygsear
lee, this is very impressive! i finally had some time to check pygsear out and realize its much cooler than i expected. need a little more time to dig into it.
sometime in the future, i believe this is more of the direction pygame needs to go. i've even been not-so-seriously thinking about classes like this.
i have two recomendations. first, all the simple examples run so quickly they are over in the blink of an eye. is there a way to limit the max framerate for the simple examples, like game00.py ?
also, some very simple docs would be most excellent. even a single page 'introduction' would be a big help to get the 'big picture'.
oh, and i am unable to pronounce the project name, what is it from?
i'll get the projects page updated soon.
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