On Jan 8, 2004, at 2:31 PM, Dmitry Borisov wrote:
Just trying to understand the need of the above.This sounds more like a SDL problem than a pygame problem doesn't it?
I was pretty bored when trying SDL to use all features of my CLE266 chipset through using DirectFB. In some cases it works 8 times slower, in some it does not work at all.
I was trying to fix that miscommunication in SDL but realized that it would be very messy to use DirectFB from python through pygame->SDL->DFB. Very long run isn't it ?
My next guess was to use pydfb to get that thing working. But it has very weird and raw interface, so I can hardly do something serious with it.
So I came up to the need for pygame to support DirectFB. The major reason for that is performance. SDL->DirectFB giving me 10-12 MPix/sec ( 7-8 MPix/sec with pygame+psyco ) whereas the same DirectFB app can easily run up to 80 MPix/sec.
My questions would be:
Is it really mean to someone to have pygame using DirectFB as a displaying layer ?
Don't you think it would be too bad to have pygame->DFB on linux only ( meaning no portability in this case ) ?
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