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Re: [pygame] Creating Windows exe distributions



The usual problems I encountered were that py2exe failed to e.g.
include the pygame default font file, so you had to remember to copy
this yourself. There was also two problems with pyopengl, namely that
it had several pyd files with same name (__init__.pyd) and py2exe
wanted to copy them all to the same directory. Also pyopengl didn't

It no more does it.

find its version file from inside the library.zip.

PyOpenGL fixed this.


Some of these problems might have been fixed, but pypack aims to be the "single click" less-than-5 minute solution to packaging any application.

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Sami Hangaslammi