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Re: [pygame] Collision Resolver module



On Jan 1, 2008 7:49 PM,  <sjbrown@xxxxxxxxx> wrote:
> Pygame should aspire to providing a very rich (while being consistent, lean,
> and elegant) set of tools.
>

I'm not a smart pygame user yet so my opinion can be very poor, but
what I quoted here is true, and important. This is true for all engine
in general, not only pygame.
I've not tested the example and the library that generated this
thread, but for what I see and tryed from the Pygame base tutorial, a
Sprite collision is already present.
The tutorial itself says "...but probably this will be enough for you use".

So you are talking here of something that pygame already do... but not well?