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Re: [pygame] wxPython and pygame - pygame window will not disappear
I've attached my template for a new app. Its short. It
has a Frame, File->Exit menu and an empty panel. I
adapted it from a tutorial so it has comments on whats
what.
Mark
--- Ian Mallett <geometrian@xxxxxxxxx> wrote:
> I'm afraid I don't know the answer to your question,
> Mark.
>
> However, if there are any experts out there, I would
> like a simple way to
> make a menu in wxPython. The demos are
> unnecessarily complicated, and I
> have no idea where to start. For instance, a simple
> Dialog box takes 5
> lines including the import statement, but their
> example is 3 pages long?!
>
> Ian
>
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#----------------------------------------------------------------------------
# Name:
# Purpose:
#
# Author:
#
# TODO:
#
#----------------------------------------------------------------------------
import wx
class MainFrame(wx.Frame):
"""
This is the MainFrame.
"""
def __init__(self, title):
wx.Frame.__init__(self, None, -1, title,
pos=(150, 150), size=(640, 480))
# Create the menubar
menuBar = wx.MenuBar()
# and a menu
menu = wx.Menu()
# add an item to the menu, using \tKeyName automatically
# creates an accelerator, the third param is some help text
# that will show up in the statusbar
menu.Append(wx.ID_EXIT, "E&xit\tAlt-X", "Exit this simple sample")
# and put the menu on the menubar
menuBar.Append(menu, "&File")
self.SetMenuBar(menuBar)
self.Bind(wx.EVT_MENU, self.CloseWindow, id=wx.ID_EXIT)
# A sizer so we can add stuff to the frame.
sizer = wx.BoxSizer(wx.VERTICAL)
# A panel (empty)!
pnl = wx.Panel(self)
sizer.Add(pnl, 1, wx.EXPAND)
self.SetSizer(sizer)
self.SetAutoLayout(True)
def CloseWindow(self, event):
self.Close()
class MyApp(wx.App):
def OnInit(self):
frame = MainFrame("Yay")
self.SetTopWindow(frame)
frame.Show(True)
return True
if __name__ == '__main__':
app = MyApp(0)
app.MainLoop()