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Re: [pygame] help: how to make a mac osx installer?



Ah cool, thanks.

That's obviously using the wrong python... (it's using the python installed with maya).

This one isn't tested except on my system.  So it's not likely to work very well.  I'm new to osx installers :)

I'll try making one with the python from here...
http://python.org/download/




On Jan 24, 2008 4:57 PM, Brian Fisher < brian@xxxxxxxxxxxxxxxxxxx> wrote:
When running the installer I get this:
"You cannot install pygame 1.8.0rc3 on this volume. pygame requires
/Applications/Autodesk/maya2008/Maya.app/Contents/Frameworks Python
2.5 to install."

The maya part of things is rather unexpected. Also is this supposed to
work on the leopard system python? How did you install the python you
built the installer with?

On Jan 23, 2008 7:52 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>
> I forgot to install bdist_mpkg before running setup.py bdist_mpkg
>
> Install this:
> http://pypi.python.org/pypi/bdist_mpkg/
>
> Then run python setup.py bdist_mpkg
>
> Here is the resulting (UNTESTED!!!) file:
> http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc3-py2.5-macosx10.4.mpkg.zip
>
>
> cheers,
>
>
>
>
>
> On Jan 24, 2008 1:09 PM, Noah Kantrowitz <kantrn@xxxxxxx> wrote:
> >
> >
> >
> > René Dudfield wrote:
> > > hello,
> > >
> > > does anyone know how to make a mac osx installer for pygame?
> > >
> > > How do you do it?
> > >
> > >
> > Macports should let me do it. I'll poke in the AM.
> >
> > --Noah
> >
> >
>
>