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Re: [pygame] help: how to make a mac osx installer?




I'm not sure if we'll need a separate download for Leopard or not?  Any ideas about that?

I could probably provide one built with the system python (2.3 for 10.4).



On Jan 24, 2008 4:57 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
When running the installer I get this:
"You cannot install pygame 1.8.0rc3 on this volume. pygame requires
/Applications/Autodesk/maya2008/Maya.app/Contents/Frameworks Python
2.5 to install."

The maya part of things is rather unexpected. Also is this supposed to
work on the leopard system python? How did you install the python you
built the installer with?

On Jan 23, 2008 7:52 PM, René Dudfield < renesd@xxxxxxxxx> wrote:
>
> I forgot to install bdist_mpkg before running setup.py bdist_mpkg
>
> Install this:
> http://pypi.python.org/pypi/bdist_mpkg/
>
> Then run python setup.py bdist_mpkg
>
> Here is the resulting (UNTESTED!!!) file:
> http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc3-py2.5-macosx10.4.mpkg.zip
>
>
> cheers,
>
>
>
>
>
> On Jan 24, 2008 1:09 PM, Noah Kantrowitz < kantrn@xxxxxxx> wrote:
> >
> >
> >
> > René Dudfield wrote:
> > > hello,
> > >
> > > does anyone know how to make a mac osx installer for pygame?
> > >
> > > How do you do it?
> > >
> > >
> > Macports should let me do it. I'll poke in the AM.
> >
> > --Noah
> >
> >
>
>