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Re: [pygame] Clock versus time tick checks



This looks quite interesting. Thanks for pointing that out.
----- Original Message -----
From: Jake b
Sent: Saturday, January 10, 2009 7:53 PM
Subject: Re: [pygame] Clock versus time tick checks

This may interest you, it's  a tutorial on de-coupling the game physics rate (fps) with display (video fps):

http://gafferongames.wordpress.com/game-physics/fix-your-timestep/
--
Jake