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Re: [pygame] Clock versus time tick checks
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Clock versus time tick checks
- From: "Jake b" <ninmonkeys@xxxxxxxxx>
- Date: Sat, 10 Jan 2009 21:53:40 -0600
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- Delivery-date: Sat, 10 Jan 2009 22:53:43 -0500
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This may interest you, it's a tutorial on de-coupling the game physics rate (fps) with display (video fps):
http://gafferongames.wordpress.com/game-physics/fix-your-timestep/
--
Jake