Ok, this is weird:
#init-code
import sys, pygame, os, namegen
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (100, 100)
from pygame.locals import *
screen = pygame.display.set_mode((500, 500),pygame.NOFRAME)
clock = pygame.time.Clock()
bgc = 0, 255, 2
class basicsprite(pygame.sprite.Sprite): #create a sprite class
def __init__(self, img):
self.image = pygame.image.load(img).convert_alpha()
self.rect = self.image.get_rect()
#make a canister
spritecan = pygame.sprite.Group()
redcar = basicsprite("redcar.png")
spritecan.add(redcar)
#ready... set... GO!!!
while True: #main loop
clock.tick(30)
for event in pygame.event.get(): #every game has one
if event.type == QUIT:
exit()
if event.type == KEYDOWN and event.key == K_ESCAPE:
exit()
screen.fill(bgc)
spritecan.draw(screen)
pygame.display.flip()
gives this error:
/usr/bin/python -u "/home/yanom/app/game/game.py"
Traceback (most recent call last):
File "/home/yanom/app/game/game.py", line 20, in <module>
spritecan.add(redcar)
File "/usr/lib/python2.5/site-packages/pygame/sprite.py", line 319, in add
sprite.add_internal(self)
File "/usr/lib/python2.5/site-packages/pygame/sprite.py", line 147, in add_internal
self.__g[group] = 0
AttributeError: 'basicsprite' object has no attribute '_Sprite__g'