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Re: [pygame] Detect dragging of main window
Mirroring ian, you can make sure dt never gets too big:
def update(self):
last = self.now
self.now = pygame.time.get_ticks()
dt = (self.now - last) / 1000.
# truncate dt to keep it reasonable
if dt > max_dt: dt = max_dt
update_units(dt)
--
Jake