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Re: [pygame] Pathfinding



On Sun, Jan 25, 2009 at 09:13:28PM -0800, Bill Coderre wrote:
There are still ways that this can get confused or beaten, of course.
Until someone comes out with a low-cost traveling-salesman solver,
however, whatever algorithm you find will have some snags.
On Jan 26, 2009, at 12:53 AM, Marius Gedminas wrote:
I don't see how traveling salesman applies here.  Could you elaborate?
OK, so this was a semi-joke/handwave that if the walls are moving, one  
would probably need something that can solve routes in near-zero time  
because the routing would be changing a lot.
If I were thinking harder, I would have remembered that the Traveling  
Salesman Problem is concerned with visiting ALL nodes on a network,  
and not just finding a single (hopefully quick) route from A to B, and  
therefore it's not applicable to this problem at all.