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Re: [pygame] Pygame community platform?



On Mon, Jan 18, 2010 at 9:50 PM, Evan Kroske <e.kroske@xxxxxxxxx> wrote:
> Your platform should use whichever is the most widely used by your intended
> audience.

You're missing the point, anyways.
What game developer has the time and knowledge required to make their
game available in all package managers?

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//Alex