[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Rotation Performance



On Wed, Jan 20, 2010 at 6:06 PM, Shandy (Andy) Brown <sjbrown@xxxxxxxxx> wrote:
Image processing commands are expensive.  Best to precalculate all the
rotations.
Indeed.  Precalculate, cache, and generally avoid image processing in SDL.