[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Working on Improving Font Support for GSOC



Hey Keith,
  what were the aspects of pyglet's font rendering that impressed you that you'd like to see in pygame? Appearance? Speed? Ease of Use?


On Sat, Jan 30, 2010 at 11:14 AM, Keith Nemitz <musenik@xxxxxxxxx> wrote:

Take a look at pyglet. (pyglet.org) I was impressed by their font rendering, but I eventually went back to pygame to make product.

It would be great if you could find what made their fonts better and incorporate it into pygame.


good luck,

Keith



--- On Sat, 1/30/10, nikwin <murthynik1@xxxxxxxxx> wrote:

> From: nikwin <murthynik1@xxxxxxxxx>
> Subject: [pygame] Working on Improving Font Support for GSOC
> To: pygame-users@xxxxxxxx
> Date: Saturday, January 30, 2010, 11:08 AM
> Hello,
>
> I would like to work on improving the font support of
> pygame for GSOC.
> Could someone tell me what are the steps I should take to
> achieve
> this, and what I can do to start work? Unfortunately, my
> college has a
> very restrictive firewall, and so the amount of work I can
> do before
> summer is limited, and I cannot join IRC, but I would like
> to know
> what is doable.
>
> Thank you,
> Nikhil Murthy
>