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Re: [pygame] GSOC 2011 ideas for pygame
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- Subject: Re: [pygame] GSOC 2011 ideas for pygame
- From: kunal <kunal.t2@xxxxxxxxx>
- Date: Wed, 26 Jan 2011 22:09:40 +0530
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On 01/26/2011 04:20 PM, Keith Nemitz wrote:
A critical piece of the pygame making pie is creating applications for various platforms. In particular, integrating PyOpenGl into py2exe and py2app is very difficult, especially using innoSetup or other installer packages. I've actually got py2app working pretty well with it, but there are also many flavors of Linux that could benefit from a simple install wrapper for those who don't live on the command line.
Hi Keith,
So, the idea is of an installer to install games based on pygame.
The installer bundles all the packages necessary for the game to run on
the client machine.
When double clicked it should pop up an Installer , asking the client
basic bootstrap
questions. Then just install the game to the system, for the varied
linux distros.
Did i understand you correctly ?
--- On Tue, 1/25/11, kunal<kunal.t2@xxxxxxxxx> wrote:
From: kunal<kunal.t2@xxxxxxxxx>
Subject: [pygame] GSOC 2011 ideas for pygame
To: pygame-users@xxxxxxxx
Date: Tuesday, January 25, 2011, 10:58 PM
Hi all,
I am planning to work on pygame for this GSOC 2011.
Can someone point me to some prospective ideas, or
junior jobs that i can undertake.
I am comfortable with python.
regards,
Kunal
--
regards
-------
Kunal Ghosh
Dept of Computer Sc.& Engineering.
Sir MVIT
Bangalore,India
permalink: member.acm.org/~kunal.t2
Blog:kunalghosh.wordpress.com
Website:www.kunalghosh.net46.net