[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] a little help



good info, thanks. I'm going to experiment with them both.

On Sun, Jan 15, 2012 at 1:18 PM, Rastagong <rayman3640@xxxxxxxxx> wrote:
> pygame.display.update() affects only a part of the screen, whereas
> pygame.display.flip() updates the whole screen. Therefore, using update()
> can increase the perfs of your game.
>
> However, if you update many parts of the screen at the same time (for
> instance when you use scrolling, or when you load a full map) it becomes
> totally useless. It only makes the screen shine during each update, and it
> is pretty annoying to see.
>
> So you have to think about the accurate moment to use update(). I would
> suggest calling this function when you update a single surface.
>
> Rastagong
>
>
> 2012/1/15 Zack Baker <zbaker1398@xxxxxxxxx>
>>
>> That email brings me too a question I've had for awhile now. What is
>> better to use pygame.display.flip() or pygame.display.update()?
>>
>> -Zack
>>
>>
>> On Jan 14, 2012, at 11:48 PM, Silver <rockachu2@xxxxxxxxx> wrote:
>>
>> > Oops, got my rect width argument wrong... Never mind.
>
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow