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Re: [pygame] Antialiased circle



Oh, here it is;
http://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aacircle

Op 17 januari 2012 21:16 schreef Nick Arnoeyts <nickarnoeyts@xxxxxxxxx> het volgende:
If you want C++, I believe you'd have to use SDL_gfx / SDL_Draw or work with pure pixels.

For pygame, look at the primitives module, I believe.

Op 17 januari 2012 21:14 schreef Silver <rockachu2@xxxxxxxxx> het volgende:

Does SDL have a function for this?