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Re: [pygame] Antialiased circle



On 1/17/2012 12:17 PM, Nick Arnoeyts wrote:
> Oh, here it is;
> http://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aacircle
> 
> Op 17 januari 2012 21:16 schreef Nick Arnoeyts <nickarnoeyts@xxxxxxxxx> het
> volgende:
> 
>> If you want C++, I believe you'd have to use SDL_gfx / SDL_Draw or work
>> with pure pixels.
>>
>> For pygame, look at the primitives module, I believe.
>>
>> Op 17 januari 2012 21:14 schreef Silver <rockachu2@xxxxxxxxx> het
>> volgende:
>>
>> Does SDL have a function for this?
>>>
>>
>>

Thanks to both who answered!