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Re: [pygame] Antialiased circle



Is there also the possibility to draw filled anti-aliased circles? It
seems there isn't?

On Tue, Jan 17, 2012 at 10:23 PM, Silver <rockachu2@xxxxxxxxx> wrote:
> On 1/17/2012 12:17 PM, Nick Arnoeyts wrote:
>> Oh, here it is;
>> http://www.pygame.org/docs/ref/gfxdraw.html#pygame.gfxdraw.aacircle
>>
>> Op 17 januari 2012 21:16 schreef Nick Arnoeyts <nickarnoeyts@xxxxxxxxx> het
>> volgende:
>>
>>> If you want C++, I believe you'd have to use SDL_gfx / SDL_Draw or work
>>> with pure pixels.
>>>
>>> For pygame, look at the primitives module, I believe.
>>>
>>> Op 17 januari 2012 21:14 schreef Silver <rockachu2@xxxxxxxxx> het
>>> volgende:
>>>
>>> Does SDL have a function for this?
>>>>
>>>
>>>
>
> Thanks to both who answered!
>



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