Hello again. I'm getting ready to make the first proper release of Pygame_SDL2, a mostly compatible reimplementation of the Pygame API on top of the SDL2 libraries.Â
As part of that, I've been fixing a number of outstanding of issues, and I've set things up so that we're producing nightly builds of the source tarball, and nightly wheels for 32- and 64-bit versions of Python 2.7 and 3.5 on Windows.Â
Pygame_SDL2 can be found on github:
And the nightlies can be found at:
The eventual goal - in the next couple of weeks - is to get Pygame_SDL2 up on pypi so that it can be installed via pip on Windows.Â
While I think Pygame_SDL2 is getting to be usable for other projects, more work can be done. Testing is still ad-hoc and minimal, so any help getting the pygame test suite working would be appreciated, as would any other contributions people want to supply.Â
Ps. I was able to use the Android Runtime for Chrome to get the Android version of Pygame_SDL2 working inside the Chrome web browser. While it still needs some work in order to properly handle things like multiple-button mice, this paves the way for Chrome OS joining iOS and Android as a new platform the Pygame API runs on.