Nice to see a proper release of Pygame_SDL2!
Pygame handles multiple screens on another way than Pygame_SDL2... (at least ~5 months ago)
Do you mean RAPT with "the Android version of Pygame_SDL2"?
If yes, is it still as slow as ~5 months ago on Android?
Hello again. I'm getting ready to make the first proper release of Pygame_SDL2, a mostly compatible reimplementation of the Pygame API on top of the SDL2 libraries.ÂAs part of that, I've been fixing a number of outstanding of issues, and I've set things up so that we're producing nightly builds of the source tarball, and nightly wheels for 32- and 64-bit versions of Python 2.7 and 3.5 on Windows.ÂPygame_SDL2 can be found on github:And the nightlies can be found at:The eventual goal - in the next couple of weeks - is to get Pygame_SDL2 up on pypi so that it can be installed via pip on Windows.ÂWhile I think Pygame_SDL2 is getting to be usable for other projects, more work can be done. Testing is still ad-hoc and minimal, so any help getting the pygame test suite working would be appreciated, as would any other contributions people want to supply.ÂPs. I was able to use the Android Runtime for Chrome to get the Android version of Pygame_SDL2 working inside the Chrome web browser. While it still needs some work in order to properly handle things like multiple-button mice, this paves the way for Chrome OS joining iOS and Android as a new platform the Pygame API runs on.