[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [pygame] Pygame comparison to BlitzBasic



I don't see why it wouldn't be possible, I think some work would have to be
done on making it easier and more reliable to compile EXEs from pygame stuff
first though.

No clue about the performance diff, I've never used BlitzBasic.. but pygame
might be slower due to SDL only supporting software surfaces in windowed
mode, even though directX supports it as far as i know.

-----Original Message-----
From: owner-pygame-users@seul.org [mailto:owner-pygame-users@seul.org]On
Behalf Of Francis Irving
Sent: Tuesday, July 03, 2001 7:47 PM
To: pygame-users@seul.org
Subject: [pygame] Pygame comparison to BlitzBasic


I spotted in the new readme file in the examples directory that it says:

"liquid.py - This example was created in a quick comparison with the
    BlitzBasic gaming language. Nonetheless, it demonstrates a quick
    8-bit setup (with colormap)."

Some folk at work have started using BlitzBasic for some prototyping, so I'm
interested to hear how your comparison went.  Was Blitz faster or slower?
What were you comparing?

Then there's the more long term question... Can we turn IDLE into a nice
frontend for Pygame, and add builtin documentation etc., so it ends up
with an IDE like BlitzBasic?

Francis

--
Home: francis@flourish.org  Web: www.flourish.org
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org

____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org