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Re: [pygame] Where to next?



Simon Wittber (Maptek) wrote:

Hi Guys,

It seems to me as if pygame is getting to be a rather stable and mature
gaming library.

So, where to next?

There is but a few of us who get excited about python and gaming, and
I'd be very happy to see Python and pygame start doing some really cool
stuff together. Something way out there, like Ken Silverman's Voxlap
http://www.advsys.net/ken/voxlap.htm engine. There was a lot of energy
and excitement around StrikeOps, can we take that enthusiasm and apply
it to something longer term, much bigger than anything we've done
before?

Take a look at twisted. Twisted reality started out as a group of guys
wanting to write a MUD in Python. Twisted is now a massive suite of
various internet protocols, written to use twisted's asynchronous socket
server system. Very cool, very useful, and quite unique!

I think we can do the same. The pygame 'community' is full of people who
program because they enjoy it, not because they want prestige, or money
or whatever... The best type of hackers. So come on, let's go kick some
arse!

SimonW.

(PS: If I'm just spouting crap again, please let me know!)


If you are sprouting crap, you should see a doctor, or maybe a farmer.