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Re: [pygame] Re: introduction and isometric library



I did the same thing with Einar's Adventure to learn tile-based
engines for my own (currently stalled) Simpleton Adventure Engine. 
It's good practice.

On 7/10/05, James Tauber <jtauber@xxxxxxxxxxx> wrote:
> 
> Following on from my post a couple of weeks ago, I'm pleased to now
> announce a very early-stage release of pyso which will grow into a
> pygame-based library for isometric games.
> 
> http://jtauber.com/pyso
> 
> Pyso is currently just the last release of Pyplace taken apart,
> cleaned up and put back together again.
> 
> The next release will be more my own work.
> 
> James
> 
> 
> On 30/06/2005, at 3:04 PM, James Tauber wrote:
> > As a learning exercise, I'm starting off rewriting pyplace 01m. My
> > plan
> > after that is to put together a more general library for isometric
> > games. The long-term goal is a platform for a wide range of sprite-
> > based
> > isometric games from Civ II-style turn-based strategy to city-
> > management
> > games like Caesar II.
> 
> 


-- 
Andrew Ulysses Baker
"failrate"