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Re: [pygame] From * import * and Pygame2exe
Sure, you could cheat, but I don't want to it to be too easy. If
someone can crack open your level code in a text editor and see your
oh-so-clever puzzle spelled out in an if-then statement, that's not so
cool.
I'd rather have them perform some very minor wizardry/hacking to get
into my guts :D.
On 7/18/05, Dan <dan@xxxxxxxxxxxxxxxx> wrote:
> > That's another thing I was thinking, was generating pyc files and
> > exec'ing them. This would also make cheating by looking at the room
> > data somewhat less trivial.
>
> I thought that the ability to cheat was an inherent result of
> open-source. ;-)
>
> --
> The first time the [artificially intelligent] creature was put down
> in the game world, he just stared at his feet. I was puzzled, but
> after debugging found that the creature was trying to eat himself.
> He was hungry, and had spotted himself as a nearby convenient object!
> - Richard Evans, creator of the AI game "Black & White"
>
>
>
--
Andrew Ulysses Baker
"failrate"