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Re: [pygame] seeking in a .WAV with pygame.mixer.music? and "pynudge"



Hrrm.

What versions of things do you have?  python, pygame, sdl, sdl_mixer,
numeric?  What OS/hardware?


On 7/20/05, James Hofmann <jwhinfinity@xxxxxxxxx> wrote:
> 
> 
> --- Rene Dudfield <renesd@xxxxxxxxx> wrote:
> 
> > Below is a function which makes a new Sound from
> > another one at a
> > different start_pos.
> >
> > eg, called like this:
> > sound = pygame.mixer.Sound(os.path.join('data',
> > 'car_door.wav'))
> > sound2 = sound_from_pos(sound, 0.2)
> >
> > ps. I just commited this to
> > examples/sound_array_demos.py in cvs.
> >
> > So you can load up your .wav, and start playing it
> > at any position.
> >
> 
> I tried it multiple times, changing the parameters and
> other things, made sure it was copied correctly even.
> But all I'm getting is white noise during playback
> after it runs through sound_from_pos. It doesn't seem
> to matter if the sound is short or long, stereo or
> mono, or encoded at 16 or 32 bits. The original sound
> is fine...this is quite puzzling since the code seems
> straightforward enough :(
> 
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