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Re: [pygame] antialiasing the default font



On Fri, Jul 29, 2005 at 08:16:27AM +1000, Richard Jones wrote:
> On Thu, 28 Jul 2005 08:39 pm, R. Alan Monroe wrote:
> > > I'll just put up with pygame having a
> > > visually awful default font.
> >
> > Can you dig up a font editor and beautify the default one a bit?
> 
> The reason I call it ugly is because it's aliased. An aliased font sticks out 
> like a sore thumb these days. The Vera font is a TT font and therefore can be 
> antialiased. There's really no getting around that by any editing the default 
> font.
> 
>     Richard

Ah! Now I understand! Actually, the default font CAN be antialiased. See 
the screenshot at this url for a comparison and code example

http://gilgamesh.hamsterrepublic.com/gallery/screenshot/pygame_default_font?full=1

---
Bob the Hamster