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Re: [pygame] Animated sprites



From a packaging and development standpoint, there are advantages of
time and simplicity inherent in using a single file (strip or block)
for animation instead of individual tile files.

On 7/31/05, luke <rabidpoobear@xxxxxxxxx> wrote:
> 
> 
> >Does loading an sequence of animation strips from a single file take
> >up less memory than loading up each frame from its own file. I know
> >they take less time to load from the HDD, but I don't see how they
> >could take up less memory...
> 
> uhm...
> I believe that JPEGs and other image compression algorithms create
> "dictionaries"
> or "tables"
> like a zip file does...
> 
> so the bigger a file you're compressing the more likely there will be
> redundancies
> that can be reduced with a simple reference to its corresponding location in
> the table.
> if you're not clear on how zip files work,
> www.howstuffworks.com has an article on it.
> 
> Hope that helps a little.
> -Luke
> 
> 


-- 
Andrew Ulysses Baker
"failrate"